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Projects
Designing beyond the screen — translating real-world player behavior into product and service opportunities
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Designing a Decision-Making System for Pikmin Bloom (2M+ Users)
Product Design · Systems & Decision Making
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Monoxer Junior — Designing Habit-Driven Learning for Young Users (0→1)
#B2C #0→1 #Product Strategy #Behavioral Design #Gamification
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From 0 to MVP: A Learning App That Turns Kids Into Engaged, Independent Learners
#B2C #UXUI Design #Interaction Design #Contents Design
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Gamifying Education: Boosting Engagement Through Stamp Cards and Rewards
#Gamification #UX Research # UI/Interaction Design
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