
A product designer focused on turning complex problems into clear, scalable product decisions.
I work at the intersection of product strategy, system design, and user behavior across consumer and SaaS products.
I’ve led 0→1 products, improved retention, reduced costs by up to 80%, and helped teams make better decisions through research and data.
Currently at Niantic (Scopely), working on large-scale consumer products across multiple regions.
I enjoy working in complex environments where design shapes product strategy — not just execution.
Product & Strategy
Product discovery · User research · System design · MVP definition · Data-informed iteration
Product Delivery
End-to-end product design, cross-functional collaboration, design systems, prototyping, workflow optimisation
Tools
Figma, Rive (production-ready), Adobe Suite
I work best in complex, ambiguous environments where design must balance user needs, business goals, and technical constraints.
I collaborate closely with product managers and engineers, using research, data, and rapid iteration to turn unclear problems into clear, scalable solutions.